Monday, January 19, 2009

The Day of Integration

Well... the Day (or Week) of Integration turned into the Weekend of Integration due to having to spend a lot of brain power on money-work this week. But in the end, it all turned out as planned. The video below demonstrates the special effects that I've been working on integrated into the KISS CE proper. Ahh... I feel better now, and the day of getting back into the overworld game, and the attendant puzzles that will hinder the player's progress, is getting closer and closer. But before that, I think that I will take the time to model a robot for Starman and Stella as a third party member for their journey, and do some battle animations and movement for the characters. And then... the completion of Frank Starman and the Planet of Mysterious RPG Powers will get underway!

Sunday, January 11, 2009

The Time is Nigh at Hand

Now that I mostly have Persona 4 out of my system (see video below ;-), I have started to lay the ground work for the integration of the combat special effects into the KISS Combat Engine proper. Ahh... getting back to it fills me with a sense of both happiness and foreboding. The latter is my natural feeling of undertaking a large/huge code project and is just something that I have to discipline myself and muscle through/past. After that bit of adjustment takes place the work is usually/mostly smooth sailing -- not only coz my skillz are r0x4r but also because I have taken the time to foresee how all the pieces will fit together. More later.