Sunday, January 11, 2009

The Time is Nigh at Hand

Now that I mostly have Persona 4 out of my system (see video below ;-), I have started to lay the ground work for the integration of the combat special effects into the KISS Combat Engine proper. Ahh... getting back to it fills me with a sense of both happiness and foreboding. The latter is my natural feeling of undertaking a large/huge code project and is just something that I have to discipline myself and muscle through/past. After that bit of adjustment takes place the work is usually/mostly smooth sailing -- not only coz my skillz are r0x4r but also because I have taken the time to foresee how all the pieces will fit together. More later.

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