Tuesday, March 10, 2009

The No Frills KISS CE Quick Demo

The Demo only takes you through one session of combat, but each time you play you will face a group of enemies with varying capabilities and strengths. Sometimes you will win easy, sometimes it will be a battle, and sometimes you will face certain destruction!

http://www.greatworkgames.com/testdistro/wtgs-dist.jnlp

Best played at 800x600 or 1024x768 resolution (those were the design sizes, but it should scale if choose a larger size). Since this is a no frills demo, your graphics window may hang in blackness for 5-10 seconds while the program charges up. No sound is available on this round. The demo should work on Windows XP/Vista, Linux, and MacOS. Java VM 1.6 or higher is required. Go to http://www.java.com and get it if you don't have it.

CONTROLS:

Arrow Keys: Menu Navigation
SPACE Bar: Select Menu Item
Esc: Cancel Action, Move Back One Menu, Exit Game from Game Over Screen
F-12: Exit Game From Anywhere

MENUS:

ACTION: Main Menu
-> ATTACK: Physically attack an enemy
-> CAST: Cast Magic
-----> Heal: Single, regain a small amount of HP for one player
-----> Super Heal: All, regain a small amount of HP for all players
-----> Small Fire: Single, damage enemy with fire based magic
-----> Big Shock: All, damage all enemies with lightning based magic
-----> Poison Air: Single, poison an enemy
-> USE: Use Item
-----> Potion: Single, regain 100 HP (you'll need this!)
-----> Ultra Potion: All, regain 100 HP for all party members
-----> Zap Bomb: Single, prevent an enemy from using magic
-----> Neuro Tea: Single, regain 50 MP for a party member
-----> Remedy: Single, recover from all status effects
-----> Sick Bomb: Not implemented
->TALK: Not Implemented Yet
-> GUARD: Not Implemented Yet
-> ESCAPE: Escape from Battle/End Game


Enjoy!!!

Friday, March 6, 2009

Demo Nine

Another phase of integration and improvement has ended!

The following video shows expanded Enemy AI (cranked up to nearly a boss fight level), Status Effect Administration, and Recovery Bottle Usage. The first two rounds look like this (in words):

ROUND #1
(Gold Witch (2): Big Shock -> All Friendlies)
Starman: Zap Bomb -> Blue Witch (0)
Stella: Poison Air -> Blue Witch(3)
Blue Witch (1): Physical Attack -> Starman
Blue Witch (0): Remedy -> Self
Blue Witch (3): Physical Attack -> Starman

ROUND #2
Gold Witch (2): Big Shock -> All Friendlies
Starman: Ultra Potion
Stella: Big Shock -> All Enemies : Blue Witch (3) is ko'd
Blue Witch (1): Physical Attack -> Starman
Blue Witch (0): Physical Attack -> Starman

ROUND #3 and beyond:
(... see video below ...)



MUSIC by Raum.