Friday, March 6, 2009

Demo Nine

Another phase of integration and improvement has ended!

The following video shows expanded Enemy AI (cranked up to nearly a boss fight level), Status Effect Administration, and Recovery Bottle Usage. The first two rounds look like this (in words):

ROUND #1
(Gold Witch (2): Big Shock -> All Friendlies)
Starman: Zap Bomb -> Blue Witch (0)
Stella: Poison Air -> Blue Witch(3)
Blue Witch (1): Physical Attack -> Starman
Blue Witch (0): Remedy -> Self
Blue Witch (3): Physical Attack -> Starman

ROUND #2
Gold Witch (2): Big Shock -> All Friendlies
Starman: Ultra Potion
Stella: Big Shock -> All Enemies : Blue Witch (3) is ko'd
Blue Witch (1): Physical Attack -> Starman
Blue Witch (0): Physical Attack -> Starman

ROUND #3 and beyond:
(... see video below ...)



MUSIC by Raum.

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