Sunday, November 9, 2008

KISS CE View No. 2

After a bit of menu and target control reworking, and adding cast functions (such as the all important "heal"), the KISS Combat Engine is starting to feel much more like a game. After a few more steps in the code (adding animations, camera movement, leveling, item equipping process, and a reinit loop to make it work like arena combat so that the player can play for as long as they can endure and win) I plan to release the Demo as either a Java Webstart application or a downloadable package so that others may enjoy this simple pleasure or rip it apart with constructive criticism.

The following video shows menu navigation (and escaping to previous menus), single and multi targeting of spells, and from the player's perspective a "comeback" from what would surely have been certain "death" or "KO". Of course, keep an eye on the HUDs and their now happy disposition of "functioning as designed" ;-)


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