Saturday, November 1, 2008

A View From the KISS CE Combat Zone

Over the past month I have been working on what I have termed the KISS (Keep It Simple Stupid) Combat Engine. It is coming along nicely -- and its nearly ready to plug back into World Two as a real game mode! The below video is a sample of where things stand right now: operative HUDs, simple combat rules, and turn ordering. The next steps are to build the Cast and Use Menus... and then... I can get onto the fun stuff of combat animations and special effects -- the infrastructure of which is already in place but awaiting the menu selections for the player to activate them.

It has been quite an exciting and educational journey to get to this point in the game/lab, and one that will, I am sure, serve Great Work Games well when a real-world endeavor is finally pursued (in 2009? ;-)

But for now, enjoy the view of life (and death) in the KISS Combat Zone!

No comments: